I recognize that in some other games see interparty conflict as an issue, but I think it's important to stress that for a game where conflict is the GOAL, that people who want to play in it should respect that and prepare for it. They have similar goals (One is to stop the cure from being developed for good, the other is to ensure the cure is developed) that goes beyond "Sow dissent and die". In part, the success of the traitor does not mean the game is over for any other PC's, and the success of the non-traitors does not mean the traitor will cease playing, either. The specific strain of the magical disease is different in them, much as it will be for the various Taken the party encounters throughout the journey.Īgain, I want to emphasize that the inclusion was not a last-thought, the frame of the campaign was built around having such a person (and infact, the entire idea for the game started with "How can we make a game work where one player is a traitor?). I won't state much about the abilities of the traitor, but conventional means won't be enough to detect them. ![]() I'm not sure how else to answer that question beyond "It's the type of story I want to tell/game I want to make" I find an appeal in games like that, especially with the idea of a traitor. Thematically yeah, the world is against them. Traitors have existed in PF games in the past, and it's a very enjoyable experience when it happens and is done well, but I want to see this specific angle of "a traitor amongst us" be done. The game will be relatively short (~10 sessions), and it's more of something I want to see in practice to see how it works out and how it can be made to work well. I fully expect that to be the response, or at least to subdue them (though if someone amongst you is infected and working to sabotage your goal, then you'd more than likely try to stop them.) However, this takes into the assumption that identifying who is infected will be easy- which it simply won't be unless the traitor decides to do risky movements. Things aren't stacked against them at all, if that's what this was meaning to imply (i'm unsure though!).Īs far as "Response to finding the traitor isn't to kill." The game's primary focus is around this concept of a traitor in the party, although the rest of the world is grim and fucked up, the party will more than likely succeed on their mission without the influence of an outside force to begin with. In the absence of any ruling otherwise and with both traits officially approved, I think you are in the clear.I mentioned this in the questions thread, but sure:Īs far as "When the rest of the world is already out to." Other examples I've found of this combination seem similarly gimmicky and not really game-breaking. Casting an intensified Fireball at 2nd level would be alright, I guess, but only useful once you are over level 10, and again, spending a pair of talents plus a feat (and not an especially useful feat in general) to buff just that one spell and not even get a payoff till level 11 is not really a threat to game balance. ![]() Sure, you could sling Magic Missiles all day long, but you've spent all that to spam one not especially powerful spell. Now you are in the hole two traits and a feat just to get this setup. In both cases, you are limited to a specific spell, and both are contingent on using a metamagic feat, which you have to spend feats on. Both Magical Lineage and Wayang Spellhunter have the stamp of approval (hover over the round icon to the left of the trait name and it reads "PFS Legal").įurthermore, I'm reasonably confident this combination isn't the threat it seems. As mentioned, the Archives of Nethys are Paizo's official SRD, and on the site it notes which traits are PFS approved. There is an entry in the FAQ about Magical Lineage, and it says the trait cannot reduce a spell below its original level. ![]() In a few different places I found people saying it was permitted for them in PFS, or that Paizo had an official ruling stating it was allowed, but no link or anything so I can't be sure. Archives of Nethys are now the official Paizo srd, and is permitted to use Golarion-specific names and information. The d20pfsrd had it listed as Metamagic Master because they were asked to remove anything specific to the Golarion setting from the site, so they renamed Wayang Spellhunter to Metamagic Master. Its called Wayang Spellhunter in Pathfinder material. Its important to note that the trait "Metamagic Master" does not exist anywhere in Pathfinder material.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |